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Devlog
The Commute
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Devlog
Vertical Slice Evolving & Macro Chart
December 16, 2025
by
Ava
The vertical slice has gone by smoothly, we have finished all the major objectives that we wanted to have included for the playtest and even got to add in some sound effects for certain interactions!...
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Vertical Slice Progress & Design Issues/Changes - Ava
November 05, 2025
by
Ava
The vertical slice is slowly being built up but we are happy with what we are seeing. We’ve discussed about various things that we could do or change with the game and came to an agreement that the...
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Vertical slice and Scope - Faye :0
November 01, 2025
by
Faye!
I have been mainly working on the visuals for the vertical slice. I have completed the backgrounds for inside the house, which is where the vertical slice will take place. The artstyle has changed sli...
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Vertical slice and struggles :) - Faye
October 17, 2025
by
Faye!
Our vertical slice has begun to develop smoothly; we were able to create a simple environment with our core mechanics. We chose to focus on the interaction mechanic as this is essential to progress th...
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Vision and Responsibility -Faye
October 17, 2025
by
Faye!
From doing the prototypes, we were able to get a better vision for the overall project. We want to create a relatable RPG that has realistic elements but also has exaggerated comedic moments to keep t...
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Developing Vertical Slice of Our Prototypes - Ava
October 17, 2025
by
Ava
#tud, #game design, #devlog
This week we spent some time reviewing our prototypes and are in the process of combining them together into a “vertical slice” demonstration to show off in our next playtest. Our vision for the p...
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Animation and level design ideas - Faye
October 06, 2025
by
Faye!
1
This week I have worked on the horizontal walk cycle for the main character, who I have nicknamed “raincoat”. I am happy with how the walk cycle came out, but I want to add more in-between frames...
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Play Test Review & Plans For Prototype 2.0 - Ava
October 03, 2025
by
Ava
1
After conducting the playtest for my prototype, my questions were answered, and I got some good feedback on what I can do to improve and add to the game. For the movement, all the play testers had no...
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The Commute - Beginning Movement & Interaction - Ava
October 01, 2025
by
Ava
1
#devlog
For our game, The Commute, we got the prompt “Control” for the first week and we started brainstorming different ideas for what we could both do with this concept and how we could implement it int...
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Dev Log <3 - Faye
October 01, 2025
by
Faye!
1
#RPG, #devlog, #gamedesign, #tud
The theme for the prototype this week was control, so I wanted to make sure the player had control of the character and their choices. I made it so you must press e to leave the room instead instantly...
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The Commute
September 23, 2025
by
Faye!
2
#devlog, #concept, #goal, #design goal
The Commute Single-Player RPG By Faye Walsh and Ava Byrne Kavanagh Experience Goals: We aim to have the players experience many emotions from the different interactions with characters and the multipl...
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