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The Commute

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Devlog

  • Play Test Review & Plans For Prototype 2.0
    October 03, 2025 by Ava
    After conducting the playtest for my prototype, my questions were answered, and I got some good feedback on what I can do to improve and add to the game. For the movement, all the play testers had no... Continue reading
  • The Commute - Beginning Movement & Interaction
    October 01, 2025 by Ava#devlog
    For our game, The Commute, we got the prompt “Control” for the first week and we started brainstorming different ideas for what we could both do with this concept and how we could implement it int... Continue reading
  • Dev Log <3
    October 01, 2025 by Faye!
    1
    #RPG, #devlog, #gamedesign, #tud
    The theme for the prototype this week was control, so I wanted to make sure the player had control of the character and their choices. I made it so you must press e to leave the room instead instantly... Continue reading
  • The Commute
    September 23, 2025 by Faye!
    2
    #devlog, #concept, #goal, #design goal
    The Commute Single-Player RPG By Faye Walsh and Ava Byrne Kavanagh Experience Goals: We aim to have the players experience many emotions from the different interactions with characters and the multipl... Continue reading
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Updated 16 hours ago