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Devlog
The Commute
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Devlog
Play Test Review & Plans For Prototype 2.0
October 03, 2025
by
Ava
After conducting the playtest for my prototype, my questions were answered, and I got some good feedback on what I can do to improve and add to the game. For the movement, all the play testers had no...
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The Commute - Beginning Movement & Interaction
October 01, 2025
by
Ava
#devlog
For our game, The Commute, we got the prompt “Control” for the first week and we started brainstorming different ideas for what we could both do with this concept and how we could implement it int...
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Dev Log <3
October 01, 2025
by
Faye!
1
#RPG, #devlog, #gamedesign, #tud
The theme for the prototype this week was control, so I wanted to make sure the player had control of the character and their choices. I made it so you must press e to leave the room instead instantly...
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The Commute
September 23, 2025
by
Faye!
2
#devlog, #concept, #goal, #design goal
The Commute Single-Player RPG By Faye Walsh and Ava Byrne Kavanagh Experience Goals: We aim to have the players experience many emotions from the different interactions with characters and the multipl...
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