The Commute
The Commute
Single-Player RPG
By Faye Walsh and Ava Byrne Kavanagh
Experience Goals:
We aim to have the players experience many emotions from the different interactions with characters and the multiple dialogue options. We want them to feel like they have control over the story with their choices. The unique characters will keep the player engaged.
We want to give the players the option to either explore their surroundings to discover different paths/items or they can choose to march forward and face the challenges head on. This will give the players new experiences with each playthrough
Design Goals:
We want the style to be cartoony style, but have dark and ominous lighting.
Game mechanics:
Walk through the town to get to your bus stop without losing all your health.
Solve puzzles using the environment and figure out how to proceed through the different areas.
Talk with the different NPCs around the world and make choices that will impact the story positively or negatively. You will be able to find a variety of items around the map that can help you when talking with the NPCs to gain more information on your current objective/problem.
A simple yet intuitive battle system against some of the more peculiar characters the player will encounter.
Game Subject Matter:
Play as a college student with a long commute from their small town to a large and populated city who doesn’t want to interact with the odd towns people. You must help them navigate the various areas, solve problems to progress and keep the student from losing their mind from the many strange, odd encounters from the peculiar people that roam the streets.
Play as the student travels from their small town to a large and populated city.
Get The Commute
The Commute
Faye and Ava (group 9 )
| Status | Prototype |
| Authors | Ava, Faye! |
| Genre | Adventure, Role Playing |
| Tags | 2D, No AI, Turn-Based Combat, Unity |
More posts
- Vertical Slice Evolving & Macro Chart20 hours ago
- Vertical Slice Progress & Design Issues/Changes - Ava42 days ago
- Vertical slice and Scope - Faye :046 days ago
- Vertical slice and struggles :) - Faye60 days ago
- Vision and Responsibility -Faye61 days ago
- Developing Vertical Slice of Our Prototypes - Ava61 days ago
- Animation and level design ideas - Faye72 days ago
- Play Test Review & Plans For Prototype 2.0 - Ava74 days ago
- The Commute - Beginning Movement & Interaction - Ava77 days ago
- Dev Log <3 - Faye77 days ago
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