Vertical Slice Evolving & Macro Chart

The vertical slice has gone by smoothly, we have finished all the major objectives that we wanted to have included for the playtest and even got to add in some sound effects for certain interactions! I was able to polish off all of the various interactions, how the dialogue looks and making sure that the text speed is at a nice pace, though the player can still skip through it incase they read faster or don't like waiting for the words to appear.
My vision for the game has remained the same as last week, we mostly took the time to really nail down what we would like the final product to look like but we will have to wait for the playtest in order to be certain that our decisions have been good so far, for the game and the players.
Files
Get The Commute
The Commute
Faye and Ava (group 9 )
| Status | Prototype |
| Authors | Ava, Faye! |
| Genre | Adventure, Role Playing |
| Tags | 2D, No AI, Turn-Based Combat, Unity |
More posts
- Vertical Slice Progress & Design Issues/Changes - Ava44 days ago
- Vertical slice and Scope - Faye :047 days ago
- Vertical slice and struggles :) - Faye62 days ago
- Vision and Responsibility -Faye62 days ago
- Developing Vertical Slice of Our Prototypes - Ava62 days ago
- Animation and level design ideas - Faye73 days ago
- Play Test Review & Plans For Prototype 2.0 - Ava76 days ago
- The Commute - Beginning Movement & Interaction - Ava78 days ago
- Dev Log <3 - Faye78 days ago
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